We Stepped Inside a Memory from 2005 (Apple SHARP Gaussian Splats)

Josh:
Ejaz, I've been obsessed with these things called splats for like six months.

Josh:
And just last week, we had a new breakthrough in this revolutionary weird world of 3D imagery.

Josh:
So I want to start with this image that we're looking at on screen right now,

Josh:
because this is, it's pretty unbelievable.

Josh:
And for the people who are just listening, what it is, is there's a dude with

Josh:
the normal backyard and he has a Vision Pro and he has a photo that he took

Josh:
in the past of the same backyard in a different season.

Josh:
And with this new Splat technology, he's able to overlay a previous picture

Josh:
onto a current place and then actually walk through it as if he's able to relive

Josh:
the memory for the first time using these Apple Vision Pro headsets.

Josh:
So it's this unbelievable technology that Apple released just last week that

Josh:
allows you to relive the past in the present in a way that is totally immersive,

Josh:
totally submersive using these things like the Vision Pro or any sort of virtual reality headset.

Josh:
The new technology has some pretty unbelievable examples. So that's what we're

Josh:
going to cover in this episode is the weird world of 3D splats and how you're

Josh:
actually able to turn any photo you've ever taken, any video you've ever taken

Josh:
into something you could actually step into and relive again like it's the first time.

Ejaaz:
Yeah, it's pretty crazy. It looks like he's taken a picture of his garden from

Ejaaz:
December 10th, 2017, when it

Ejaaz:
was snowing and he's kind of transposed it onto his garden in real time.

Ejaaz:
I think the thing that shocked me the most from this, Josh, I did a double

Ejaaz:
take was they have a doctor who prop in

Ejaaz:
here it's like a telephone box who has

Ejaaz:
this in their gun that this is pretty insane um but i

Ejaaz:
saw a more recent example actually of this technology

Ejaaz:
this week um in a slightly uh

Ejaaz:
uh crazy application so uh

Ejaaz:
you might have heard that uh some some epstein files got released uh and some

Ejaaz:
documented footage pictures videography got released and someone decided to

Ejaaz:
splat the entire thing so what you're looking at here isn't a real uh video

Ejaaz:
but rather a series of images which have been splattered to form this kind of

Ejaaz:
like 3D immersive experience.

Ejaaz:
And he was able to generate this in a couple of minutes, which is insane.

Ejaaz:
And to kind of prove to you that this is like a real thing, what you're seeing

Ejaaz:
on my screen right now is a Google Drive of basically all the leaked images from these files.

Ejaaz:
And you can literally click on any of these.

Ejaaz:
Let's go with blue guest room two. and if you press w to zoom in you can now

Ejaaz:
literally zoom in and peek around the entire thing like let's see how close i can go first can

Josh:
You look at what's on the mic oh.

Ejaaz:
My god wait what's under the bed okay we don't know we don't know but like i

Ejaaz:
can't read the title you can really get into it oh i'm under the bed now

Josh:
Oh you're under.

Ejaaz:
Officially under the bed anyway this stuff is is just insane josh and uh this

Ejaaz:
is due to apple shop's model right

Josh:
Yes, this is the coolest thing. So Apple Sharp just released this model last

Josh:
week, which coincided with the release of these files, which created this funny

Josh:
convergence of two technology, or I guess a technology and breaking news at once.

Josh:
But I do want to talk about what splatting actually is because we're saying

Josh:
this funny word a lot. No one actually has a clue what it means.

Josh:
It's basically a way to make a 3D scene by storing it as a cloud of tiny.

Josh:
Soft little blobs instead of building traditional 3D models.

Josh:
So in the past, each as we've all played video games before,

Josh:
it requires a large machine to run them because it's a lot of textures and polygons.

Josh:
And there's just a lot of detail required to render fidelity with what these

Josh:
blobs do, what these splats do is each blob.

Josh:
It's kind of like a puff of spray paint and it's floating in 3D space.

Josh:
And then every puff has a position, size, shape, color and transparency.

Josh:
So to render an image from any viewpoint the computer

Josh:
projects all those puffs onto your screen and then blends them together

Josh:
like layering this transparent paint so it's much more efficient

Josh:
than the previous way of doing this which is

Josh:
lots of crazy rendering lots of compute required

Josh:
and if you were to create something like we're showing on screen now which

Josh:
is an example of 3d skulls that are sitting with dynamic

Josh:
lighting and it looks really real it's something you'd see in a video game you

Josh:
would normally have to render that overnight it would take forever to

Josh:
do but what this new splatting technology does and what apple's ai

Josh:
model does is it allows you to take this high fidelity

Josh:
rendering and turn it into a splat by using

Josh:
these blobs and that way you could render it as a single asset

Josh:
on something as light as your smartphone so it turns these really detailed complicated

Josh:
compute 3d images into something very simple so simple in fact that you can

Josh:
actually do it yourself you can make images yourself you can do this for your

Josh:
own content and you can do it for free almost instantly. It's really cool.

Josh:
And this is thanks to Apple's new Sharp model that they released last week,

Josh:
which is open source, which allows people to go around and play with it themselves,

Josh:
which I think is a really cool new paradigm for this technology.

Ejaaz:
So the way I'm thinking about this, Josh, and correct me if I'm wrong,

Ejaaz:
is if I take a 2D image, right, it's 2D and it's composed of a bunch of pixels, right?

Ejaaz:
If I use this splat technology on that image, it turns every one of those pixels

Ejaaz:
into a kind of like 3D object, which is why like these skulls,

Ejaaz:
for example, isn't a video of like the skulls from all different orientations.

Ejaaz:
It's like a couple of pictures of these pile of skulls or even maybe an AI generated

Ejaaz:
image or whatever and it's

Ejaaz:
splattered into these like 3d blobs and i can now kind of like maneuver around

Ejaaz:
it and look around is that kind of roughly on the right track

Josh:
Yeah and it's funny you'll notice with like the epstein examples

Josh:
there actually is a lot of fidelity in the way that it's rendered so if you

Josh:
look at a video game in the past that you've played normally you'll look at

Josh:
the details and it's very fuzzy it doesn't look very real because the computer's

Josh:
trying to save rendering of compute for the things that you're actually looking

Josh:
at that matter but these scenes that use this new technology They look so photorealistic

Josh:
because you're essentially repainting the world from these millions of soft dots.

Josh:
And it's fast because rendering is mostly throw blobs onto a screen efficiency

Josh:
rather than heavy 3D geometry or this like slow ray tracing that you're seeing on a computer.

Ejaaz:
Got it. And so the number one question that pops into my head then would be,

Ejaaz:
well, what's the cost difference for like doing this in the traditional way

Ejaaz:
versus like in the current splatting way?

Ejaaz:
And how long does this take? We got this tweet by Brad Lynch who tried out this this Apple software.

Ejaaz:
And he said he generated what we're looking at on the screen right now,

Ejaaz:
which is, I think it's an image of him sitting by like an open ocean and like,

Ejaaz:
you know, he's got his Apple Vision Pro on and he's like kind of peering around

Ejaaz:
and he's in his living room. He's moving the images side by side.

Ejaaz:
And it made it, it took him 10 seconds to generate this on his MacBook Pro.

Ejaaz:
And I'm assuming because he used Apple Sharp, which you just said was open source,

Ejaaz:
it's the cost of downloading the software and just running that on your computer.

Ejaaz:
Is that, Do I have that roughly correct?

Josh:
It's totally free. It's totally open source. And it is totally available for users of any computer.

Josh:
I mean, you could render it on a laptop. You could render it on a phone.

Josh:
You could do this instantly, anytime.

Ejaaz:
Hold your horses, Josh. If you're saying that, that means we should do this ourself, right?

Josh:
Perhaps we should do a demo for the audience.

Ejaaz:
Let's not take his word for it. Let's do this ourselves.

Josh:
Let's do it ourselves. We're going to do it live here.

Ejaaz:
Yes, we have the Apple Shop kind of software here. We're going to upload an image.

Ejaaz:
Let me see if I can find a convenient image of Josh oh what do you know

Ejaaz:
what do you know i have it here i'm curious how long this is gonna take look

Ejaaz:
at us good looking gentlemen on the screen we look good in 2d i would love to

Ejaaz:
know how good we look in 3d and

Josh:
That's the fun thing too is if you have like loved ones or your children or

Josh:
people who are younger you could really freeze these moments in time special memories special trips.

Ejaaz:
You've gone we're done josh by the way sorry oh my god before i even finish

Ejaaz:
my explanation we're done okay here

Josh:
We are let's see this walk me through.

Ejaaz:
The picture here oh it's like a watercolor effect you can see it materializing

Ejaaz:
oh it's rendering oh this is weird this is weird i'm zooming in oh wait i need

Ejaaz:
to oh my god wait can we oh my god i can see you from like above yeah

Josh:
Wait try to go closer and get.

Ejaaz:
In deeper wait hang on let me get in deeper let me get into this face get

Josh:
Up in our faces.

Ejaaz:
Wait how do i how do i like zoom oh my god oh oh so we can like see us from

Ejaaz:
the side too that's wait that's pretty crazy david's face is a little warped

Ejaaz:
david's the guy the less handsome guy uh in the center um our arms are looking

Ejaaz:
pretty good we're going to the gym oh we could look at us from above as well that's pretty get in

Josh:
There scroll into the image i'm.

Ejaaz:
Trying i'm trying to sorry i don't i don't mean to zoom into

Ejaaz:
our crotches here but uh this is the this is the furthest i can go in which

Ejaaz:
i'm kind of upset about hang on maybe if i maximize oh wow okay that that does

Ejaaz:
look better oh my god well what i'm impressed with here josh is number one how

Ejaaz:
quick that took to take it's funny on the screen it said uh it gave us a countdown from 60 seconds.

Ejaaz:
And it ended up producing the entire rendering that we're looking at right now

Ejaaz:
with 47 seconds to go. So it took 15 seconds to make.

Ejaaz:
And I'm touching my laptop right now. It is not warm at all.

Ejaaz:
So I'm assuming it didn't cost anything energy-wise as well.

Ejaaz:
Also, the fidelity of this, Josh, is actually really, really good.

Ejaaz:
It's way better quality.

Ejaaz:
I mean, I think I look a bit kind of out of it. I look like I've had a few drinks.

Ejaaz:
Maybe I did on the night, actually. But it looks really good.

Josh:
Yeah, it's impressive how quickly it's able to render this and how low cost

Josh:
it is and how lightweight it is. I mean, you could just run this in a browser very simply.

Josh:
It's not a very compute intensive thing. And it's really cool.

Josh:
So this is an example of a photo.

Josh:
There are three kind of tiers to the splatting. There's the photo first.

Josh:
And then second is this in between before we get to videos, which is this example

Josh:
that you're seeing with Casey Neistat's studio.

Josh:
Now, a lot of people who watch YouTube, they know Casey Neistat.

Josh:
They love Casey Neistat.

Josh:
And this is the most iconic place in the world of Casey.

Josh:
What the meta team has done is actually go

Josh:
through and create a giant splat of the studio so that

Josh:
anybody with a vr headset can actually put the headset on and walk

Josh:
around it now what we're looking at on screen it looks like it's an

Josh:
actual video of the studio but the reality is is that it's one

Josh:
large splat and it is a full fidelity

Josh:
splat so if you put on goggles and you walk through

Josh:
the space you can actually go and read the bindings

Josh:
on the books you can like walk up to all

Josh:
the shelves and peer at all the little things all the little trinkets that

Josh:
are on them it is a full and total high fidelity

Josh:
scan of the studio but in a very lightweight way if you used to try to do this

Josh:
you would need a supercomputer to render this and you need a supercomputer to

Josh:
run it you couldn't even do this on goggles that would be like disconnected

Josh:
from a computer now thanks to this new technology you can scan real places into

Josh:
the cyberspace and it's kind of acting as that,

Josh:
almost like a preservation technique, where if there's a place that you love,

Josh:
if there's a place you want to remember, you can actually scan it and then relive in that forever.

Josh:
You can capture this place in its full fidelity, exactly how it is today.

Josh:
And I thought this was a really cool example.

Ejaaz:
I mean, what I find super cool about this is like in the traditional way,

Ejaaz:
you would have to take a million pictures and stitch them all together,

Ejaaz:
which would have taken you hours and hours and efforts and probably a bunch

Ejaaz:
of people to get involved to help you produce.

Ejaaz:
Also, I like that it's to scale as well, Josh.

Ejaaz:
Like a lot of these simulation kind of videos or games that I've tried with

Ejaaz:
Apple Vision Pro and stuff like that just seems kind of unrealistic.

Ejaaz:
Obviously, like maybe you're playing a fantasy game or something.

Ejaaz:
This is like to scale. It's like you're walking through, you're not going to bump into anything.

Ejaaz:
I just think it's awesome. But then the natural question that pops into my mind

Ejaaz:
is, well, can you do this with video?

Ejaaz:
And I think, you know, we had our answer a few months ago earlier this year

Ejaaz:
when this viral tweet went about of this guy who's kind of like directly speaking to a camera.

Ejaaz:
But you can see in this video that someone's navigating around him.

Ejaaz:
And this is just like, you know, a 2D video taken head on of this man sitting down in his chair.

Ejaaz:
And he is able to navigate around him in every single different type of direction.

Ejaaz:
You can peer at him at a kind of like angle perpendicular to him.

Ejaaz:
You can see kind of like the way that his jaw looks like. And this is all generated

Ejaaz:
through splats. None of that is real.

Ejaaz:
None of that was actually filmed with a camera to the side of him.

Ejaaz:
This is all generated via splats. Super cool.

Josh:
It's fun to think of...

Josh:
When you capture things to think of your camera as a paintbrush or

Josh:
maybe even a can of spray paint like we were talking about earlier

Josh:
where if you can just capture the smallest amount

Josh:
of detail of a specific part of an image you can then

Josh:
render it all fully in a 3d way like

Josh:
we're seeing another image here where you can zoom in on the video you can pan

Josh:
left and right and that's because it was kind of scanned like it was this can

Josh:
of spray paint you you want to kind of spray paint things and then you could

Josh:
relive them and capture them and i think it's such a cool new paradigm where

Josh:
they're driving through the city streets or they're watching someone dancing

Josh:
or whatever these examples are.

Josh:
If there's something in your life that you want to capture, you can just do it and then relive it.

Josh:
And this is particularly interesting if you're a user of iPhone,

Josh:
because Apple's really the company who has been leading the charge of this.

Josh:
And if you use an iPhone, you're aware of the camera sensor,

Josh:
right? How they're kind of lined up.

Josh:
And when you shoot a video using these top two, you actually give real 3D spatial depth to it.

Josh:
And that's also because there's a lidar scanner on the bottom of the camera as

Josh:
well so apple has all the tools here built in to

Josh:
create the highest fidelity splats possible and now they're rolling out the

Josh:
software to enable that to happen even more so on these handheld devices that

Josh:
we all use it's like i guess the last example is it's kind of like if you take

Josh:
a black and white photo you could add color to it this is taking a two-dimensional

Josh:
photo and adding a third dimension to it and that's a really cool unlock my.

Ejaaz:
Mind naturally goes on to um like applications like what can i use this technology for.

Ejaaz:
And I think through a bunch of the examples that we've shown so far,

Ejaaz:
it's kind of cinematic and maybe even veered towards gaming as well.

Ejaaz:
Hollywood is the instant industry that I think of that I'm like is going to

Ejaaz:
get completely run over by this, right?

Ejaaz:
I know for a fact that they spend months, in some cases years,

Ejaaz:
to render a single visual splat that we've been looking at throughout this entire episode.

Ejaaz:
And so I think that this is going to cut costs down by like tens of millions of dollars.

Ejaaz:
And it is going to cut time down and even jobs as well. I know they have teams

Ejaaz:
of different people with different skill sets to stitch all the images together,

Ejaaz:
to get the right grading, lighting, to like post-processing of a bunch of these

Ejaaz:
images and then kind of make these visuals.

Ejaaz:
There's no way that this doesn't get disrupted by it. It also got me thinking

Ejaaz:
of one of my favorite shows on Apple.

Ejaaz:
Finally, we're talking about Apple and now they have this. Like one of their

Ejaaz:
hit shows is Severance, right?

Ejaaz:
And I remember season two, they have this like crazy scene where like we've

Ejaaz:
got the camera panning around him in all different kinds of ways.

Ejaaz:
And Ben Stiller had an interview on this where he said each episode costs roughly $20 million to make.

Ejaaz:
And this particular scene alone costs $10 million.

Ejaaz:
Now, if he had something like a splat technology, right, he could generate this

Ejaaz:
in a couple of minutes or even under a minute, like we showed ourselves earlier on. And for a fraction.

Ejaaz:
Of the cost it just it just it's a no-brainer for me josh

Josh:
Yeah i don't want to say that hollywood is

Josh:
under attack but they are definitely in need

Josh:
of rapid innovation quick because this is

Josh:
a second front that there is being disruption on we

Josh:
had we talked about google's vo3 and all the video generation

Josh:
models how well they understand the world how good

Josh:
they're able to generate video now this merges that

Josh:
gap where you can actually take the real world

Josh:
but you could capture it much more efficiently than you ever have before and

Josh:
much more fully which creates a lot more dynamic optionality

Josh:
for these shots so if you can't create it

Josh:
in the real world using a splat well then you can create it in the digital world

Josh:
using ai and what i understand is that people

Josh:
in hollywood they're already starting to use stuff like this where they are

Josh:
capturing things once instead of 10 times and they're using ai they're using

Josh:
splats to just kind of massage the scene to get exactly what they want if it

Josh:
wasn't perfect on that first try and it just saves a huge amount of money But

Josh:
there are more use cases for this.

Ejaaz:
Yeah, so you put this one in the dock, Josh, of a Swiss glacier collapse in 4D.

Ejaaz:
Is this, like, can Splats be used as, like, a prevention model for these kinds of things?

Josh:
Yeah, so earlier this year, there was a big landslide in the Swiss Alps,

Josh:
and it took out an entire village, and it was very dangerous.

Josh:
It created a very uncertain situation.

Josh:
Times because it's hard to access that area and people didn't know what was affected.

Josh:
So a helicopter came through with a big camera array and it just swept the whole

Josh:
valley. And you could see on the video the before and after.

Josh:
And they captured this incredibly high fidelity splat up the valley.

Josh:
They could then diagnose immediately what areas were most in danger,

Josh:
what areas needed the most help, how much danger there actually was.

Josh:
And they were able to observe all of the things at any time without needing

Josh:
a specific video feed of a specific area. So let's say you were looking at a

Josh:
specific location on the mountain.

Josh:
Well, you could just pause the splat and you could zoom in on that one area,

Josh:
even if you didn't capture it with a video camera.

Josh:
So there's a lot of utility for these outside of just entertainment.

Josh:
There's also safety and other things like this.

Josh:
I just thought it was a fun example of a real world use case that actually happened earlier this year.

Ejaaz:
Love it. It's been a longtime dream

Ejaaz:
of mine to go to Japan, and I've been fortunate enough to go a few times.

Ejaaz:
And I'm going again next year. And I kind of thought about like,

Ejaaz:
how do I share this experience with different people?

Ejaaz:
And I spotted this one, Josh, where it's a tweet that goes, we've made it possible

Ejaaz:
to walk through the hot spring town of Yamagata, Ginzan's Onsen with an avatar.

Ejaaz:
And this is like a real life rendering. And it looks like a game because,

Ejaaz:
you know, it's been generated one of using a splat machine or splat model.

Ejaaz:
It is to scale. These are real life shop fronts and stores and homes and streams.

Ejaaz:
But obviously, it's like a simulated game environment. And it got me thinking

Ejaaz:
like, this looks like something out of GTA, Josh, right?

Ejaaz:
And I'm thinking like, this would change the way that you create simulated realities.

Ejaaz:
Like imagine the Sims game, but using real life worlds, and it can be generated

Ejaaz:
in real time to reflect different kinds of people, personalities and shops.

Ejaaz:
Like imagine if New york city was updated every

Ejaaz:
single second or day or every hour uh to

Ejaaz:
reflect accurate goings-ons in that city i just think this changes gaming forever

Ejaaz:
right because one of the things that i loved about gaming is that uh it had

Ejaaz:
kind of like a preset story but then when you got to the end of the story i

Ejaaz:
was like damn i can't i now have to wait like a year or two years until the

Ejaaz:
second one comes out gta what is it five or six which one have we been waiting on for

Josh:
Oh we're waiting on six.

Ejaaz:
Six right so we've been waiting

Josh:
For like 12.

Ejaaz:
Years 12 years over a decade for this game

Ejaaz:
now you can get the second game or the third game or the fourth

Ejaaz:
game or the fifth game immediately if we had these kind of

Ejaaz:
generated simulated realities but

Ejaaz:
it kind of like i played this out in my head josh um

Ejaaz:
the end game for these splats surely has

Ejaaz:
to be world models right world models um is supposedly going to be a big trend

Ejaaz:
next year in ai models where you create these simulated realities or environments

Ejaaz:
of the real world that we live in today and you stick in an AI agent or an AI

Ejaaz:
model to kind of generate synthetic data.

Ejaaz:
So it lives out its life and it kind of figures out how humans perceive things.

Ejaaz:
Aren't splats just world models?

Josh:
They're not actually. I think splats, you can think of a splat kind of like

Josh:
what a neural link is to the human brain and AI.

Josh:
A splat is kind of like to the physical world and the virtual world.

Josh:
It's the bridge that combines the two together.

Josh:
So what we just saw in that last example is,

Josh:
you're able to walk through Japan and capture it with the camera and then merge

Josh:
that real world data into cyberspace.

Josh:
And if it was a world builder, it would just kind of create these virtual worlds.

Josh:
So what I see is kind of the way this goes would ideally be a combination of

Josh:
the two where splats are unbelievably efficient and are easy to capture the real world with.

Josh:
And then you could take an AI model, a world model, and you

Josh:
could apply extra fidelity on top of it depending on how much compute

Josh:
you have so you could think of the splat as

Josh:
a way of scanning the real world into the digital world and then

Josh:
the ai world models are a way to increase the fidelity

Josh:
using neural nets to predict what should be there

Josh:
to fill in all the blank spaces and to make it feel

Josh:
like more of a a real world plus experience

Josh:
so if you were walking through your childhood house and you were scanning it you

Josh:
can take a low or a high res but not totally high res version with a splat and

Josh:
then use ai to enhance it so then you can actually capture this place that's

Josh:
special to you and relive it forever using this cool new technology so this

Josh:
very much feels like a bridge into this future hybrid between the real world

Josh:
and the digital space okay.

Ejaaz:
That makes sense so if the mission is to help ai understand humans in all forms

Ejaaz:
of the way that they sense things the way that they perceive things sight um

Ejaaz:
audio visual stuff um instead of like relying on them to kind of generate it

Ejaaz:
from a bunch of data that we feed them,

Ejaaz:
we can kind of take our reality and surroundings, compress it into this splat

Ejaaz:
model, and then feed that into an AI model, a world model,

Ejaaz:
a simulated reality that they're kind of operating in.

Ejaaz:
And they'll have a more accurate depiction of how humans perceive the world,

Ejaaz:
which will then accelerate us to whatever the hell AGI is going to end up being.

Josh:
Yeah, it's like if you played with like Nano Banana Pro, for example,

Josh:
and you added an image that was old, and maybe it was a black and white image

Josh:
that was very low quality it can add color and it can make it feel more high

Josh:
quality that's kind of what this does before for more virtual spaces.

Ejaaz:
Well, what I like about that is we're just going to end up with an abundance

Ejaaz:
of data and data has been lacking.

Ejaaz:
I think at this point, every single model has been trained on the same corpus

Ejaaz:
of data and we need to start tapping into private buckets of data to add kind

Ejaaz:
of value or intelligence to an AI model.

Ejaaz:
This kind of bypasses that entirely

Ejaaz:
and creates this kind of synthetic but really accurate environment.

Ejaaz:
That's super cool. And then like in terms of like the end game here,

Ejaaz:
Josh, like do you think Apple is going to forge the path here?

Ejaaz:
Has Apple somehow dug themselves out of the grave or rather dug up themselves

Ejaaz:
out of the grave that they've kind of left themselves? They haven't been involved in AI or anything.

Josh:
No, they haven't been. And this is not by any means a real attempt at AI.

Josh:
This is kind of a separate thing.

Josh:
This is in regards to their vision platform. This is kind of like what the future of compute is.

Josh:
Everyone's building a pair of glasses. We have Meadow. We have Google now.

Josh:
We have, I'm sure Microsoft is working on HoloLens.

Josh:
Apple is the Vision Pro. everyone is working on this new spatial compute platform.

Josh:
Apple is definitely furthest along this path and granted the Vision Pro gets

Josh:
a lot of hate because it's very expensive it doesn't have a lot of use cases

Josh:
but what you're seeing here is an early prototype for what the future of this

Josh:
compute will look like when applied to actual consumer products.

Josh:
So if you scroll down to one more beneath this there's a really fun example

Josh:
where we take the splats that were mentioned that we mentioned in the video

Josh:
and you can actually put them and pin them on your wall in your apartment.

Josh:
So as you walk through the real world, you're able to pin these photo frames

Josh:
and it has the splat built in so you could walk and actually look into the photo

Josh:
and relive that experience.

Josh:
There's some other examples that they have where they've pinned widgets on the

Josh:
wall and as you walk into your apartment, these widgets that are like a calendar

Josh:
will just be present on your wall.

Josh:
And again, it's this merging of the digital and physical worlds and it looks

Josh:
real. It looks like it's embedded inside the wall. It's kind of embossed in.

Josh:
But what this leads to is this merging. It's this...

Josh:
Combination of digital and physical through these augmented glasses

Josh:
that we're going to get and splats are a really important part

Josh:
of that so when apple open sourced their model earlier this week that

Josh:
was a really big deal because it allows other developers to also lean into

Josh:
this and you could see even in this example you could scan in people's faces and you

Josh:
could speak to them in real time as if they were sitting right in front of you so it's

Josh:
this this fun entry into the metaverse and this is almost what i wish i saw

Josh:
meta was doing because meta being their new name meta they should be leaning

Josh:
into building some sort of a metaverse which is the combination of these two

Josh:
worlds and it seems like apple's actually the furthest ahead and this is kind

Josh:
of what it'll look like when it's implemented across consumer products as we go it.

Ejaaz:
Looks like something out of star trek or star wars um like you know you got

Ejaaz:
this holographic simulations of people speaking to you i think um

Ejaaz:
A major trend that's helped us get to what we're looking at today in front of

Ejaaz:
us and make all of this feasible is just massively reduced costs of things.

Ejaaz:
Like we've just spoken about like the cost of producing a splat or like a Hollywood

Ejaaz:
traditional version of this would have cost tens of millions of dollars.

Ejaaz:
And now it takes a couple of seconds and download an open source software.

Ejaaz:
That is just massive. I think the next biggest trend

Ejaaz:
is going to be the form factor specifically like i

Ejaaz:
can't help but sorry hate on how

Ejaaz:
big and uh bulky these uh where's

Ejaaz:
the where is it um big and bulky the uh apple vision pros look on on people's

Ejaaz:
heads i'm like that just looks so dorky it also kind of reminds me of um google

Ejaaz:
glass which is obviously a completely different product but looked also really

Ejaaz:
dorky and crazy for people to wear uh it seems like the form factor is going to be glasses, Josh.

Ejaaz:
Meta's making them. It was leaked this week that Apple is also potentially working

Ejaaz:
on a glasses version. That's not going to be Apple Vision Pro.

Ejaaz:
It's going to be much more slimmer, sleeker, thinner.

Ejaaz:
And then you have Google that's releasing Google Glass 2 2.0 next year.

Ejaaz:
And then Amazon apparently is even releasing one as well. So it seems like glasses

Ejaaz:
are going to be the form factor.

Ejaaz:
I think it's now cheap enough to produce at a much larger scale so that anyone

Ejaaz:
and everyone can use them.

Ejaaz:
But also I think like the components of making these glasses,

Ejaaz:
like the transistor and stuff are also cheap enough to run this technology.

Ejaaz:
So we're kind of at a culmination of all these trends coming together where

Ejaaz:
it's going to make the spatial reality that you've just described happen in

Ejaaz:
real life, which is super cool.

Josh:
We're getting close. It's like apples are big, bulky, and expensive.

Josh:
They're $3,500. They weigh a couple of pounds. They work unbelievably well. That's what you want.

Josh:
Meta's glasses google's glasses they

Josh:
suck they're cheap they fit on your head but

Josh:
they're a terrible experience so as we converge to the

Josh:
middle of whatever that is as we reach apple's quality

Josh:
with meta's form factor that's when you're going

Josh:
to start to see this stuff everywhere because it will be cheaply accessible

Josh:
and a really phenomenal experience and like you

Josh:
said these costs are coming down quickly it is only a matter of

Josh:
time until we get that perfect middle ground and this

Josh:
hybrid product exists where we do start to get these experiences

Josh:
available to us in our day-to-day lives in a package that is reasonable to walk

Josh:
around in on a day-to-day basis so that's one of the things i'm most excited

Josh:
about is this new frontier of hardware that is paired and supercharged by ai

Josh:
and all these other cool pieces of software like splats that we're seeing um

Josh:
unveiled pretty much every week now so.

Ejaaz:
The metaverse is basically becoming a reality

Ejaaz:
and i i'm so glad that we've moved on

Ejaaz:
from it being a fad to it being a reality

Ejaaz:
maybe we were just kind of like five years

Ejaaz:
too early with all the nft stuff from the crypto sector that

Ejaaz:
we saw uh way back when um but this is this is

Ejaaz:
awesome and i'm excited to kind of see this scale to real life applications

Ejaaz:
josh like it's all and well seeing like these demos of things but i can't wait

Ejaaz:
to see the first uh splat movie so that i can kind of like see things from different

Ejaaz:
orientations get people's different perspectives i can't wait for it to hit

Ejaaz:
gaming and fast forward gta 6 7 and 8 so we don't going to have to wait another

Ejaaz:
decade for these releases.

Ejaaz:
And I'm excited about the costs and the form factors that are going to come

Ejaaz:
with this, like being able to wear glasses.

Ejaaz:
I'm curious, right? Because I was super skeptical when AirPods became a thing.

Ejaaz:
And then I'm like, oh, I wear them all the time now. And it's just kind of like embedded in culture.

Ejaaz:
It's going to change the way humans kind of interact with each other,

Ejaaz:
which is going to be super, super cool.

Ejaaz:
But that is it for the rest of this episode.

Ejaaz:
It has been quite a week and quite the year.

Ejaaz:
This is our Christmas day episode we hope you feel cheerful you know Josh and

Ejaaz:
I came in our best Christmas attire I came with uh

Ejaaz:
Let's call it the coal for being bad, I guess, the coal color.

Ejaaz:
And Josh, you're repping red.

Ejaaz:
That's awesome. If you are somehow so passionate about Limitless and you're

Ejaaz:
listening to this, I just want to say thank you. That's frigging awesome.

Ejaaz:
There have been thousands and thousands of you that have joined our community,

Ejaaz:
that have subscribed to us, that listened to us week in, week out.

Ejaaz:
And it means the world to us. It means the world to me, especially.

Ejaaz:
And it's just awesome to have you guys here. We know about like 80% of you aren't subscribed.

Ejaaz:
In the spirit of Christmas, we would love if you tap that subscription button,

Ejaaz:
if you tap the notification button, or if you're listening to this on Spotify

Ejaaz:
and you don't even want to see our faces, give us a rating. It would mean the world to us.

Josh:
Also, this is one fun fact is we just crossed 100 episodes for Christmas.

Josh:
So in terms of Christmas gifts, one, we have 100.

Josh:
Two, thank you. You guys listening is the Christmas gift. And three,

Josh:
we will continue to post all throughout the holiday season as a gift to you

Josh:
for supporting us. All year round.

Josh:
So thank you for the support. As always, you know, this is like the best part

Josh:
of it is just being able to just like see the success of it,

Josh:
see people listening, sharing it with your friends who would also enjoy it.

Josh:
Ejaz ran into someone the other day who randomly was talking about the show

Josh:
but didn't recognize Ejaz's face because he had never watched the videos,

Josh:
only recognized the voice, which I thought was so funny.

Josh:
So it's a really nice thing to see the message spreading.

Josh:
So thank you for that. I guess happy holidays to all who are listening.

Josh:
We are going to keep the episodes.

We Stepped Inside a Memory from 2005 (Apple SHARP Gaussian Splats)
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